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Fon Revedhort
Monks of War
858
|
Posted - 2012.12.13 11:53:00 -
[1] - Quote
The only thing still surprising is the fact how some still defend current cyno mechanics, suitable for ganktards only. Simply amazing. 14 |

Fon Revedhort
Monks of War
858
|
Posted - 2012.12.14 13:23:00 -
[2] - Quote
Crosi Wesdo wrote: If you keep falling for cyno bait, consider that a lesson in situational awareness. I know a guy who lost 6bn isk to a cov ops cyno the yesterday. Black Ops can bridge out of high sec, should they be nerfed too?
Black Ops? Likely, no. Ganktarded cyno mechanics? Hell, yeah!
Speaking of huge slug-fests which became possible solely (?) cause of bridges. The very damn point is in limiting ganktarded cynoes for ganks while leaving them pretty much as-is for blobs, in which they are - suprise, suprise - fine already. This can be done via multiple ways, including those I mentioned during my CSM campaign. For instance, it's surely possible to separate cyno generators into severtal groups and make the most blobby one (of little to no delay/penalties) applicable only to POS environment (making it impossible to activate it if POS is not present in the grid). If you want to lit cynoes at gates and shoot fish in the barrel, then sucks to be you - your new cyno will have a significant spool-up timer and/or will impose some penalties onto ships jumping through it.
It's really very simple, the only thing lacking is mere WILL.
CCP is not into small-scale PvP all that much (recent event proves their scale of combat is very blobtastic) and thus they show little desire to change things outside of blob environment. 14 |

Fon Revedhort
Monks of War
858
|
Posted - 2012.12.14 20:21:00 -
[3] - Quote
islador wrote: That ultimately means that no matter how aggressive or foolhardy a titan bridging force may be, they always engage on their own terms. Exactly. This is an instanced PvP and is no different to instanced PvE some other games have. The funny thing is how the same folks currently abusing one-way game mechanics PvP-wise moan about those wanting to run their lucrative hi-sec PvE activities in the same safety. 14 |

Fon Revedhort
Monks of War
858
|
Posted - 2012.12.15 09:24:00 -
[4] - Quote
Crosi Wesdo wrote:Fon Revedhort wrote:islador wrote: That ultimately means that no matter how aggressive or foolhardy a titan bridging force may be, they always engage on their own terms. Exactly. This is an instanced PvP and is no different to instanced PvE some other games have. The funny thing is how the same folks currently abusing one-way game mechanics PvP-wise moan about those wanting to run their lucrative hi-sec PvE activities in the same safety. I ALWAYS engage on my own terms. That's what most advanced PvPers can safely state, they surely don't rush into fights blindly. But the point is, in conventional PvP both parties can 'negotiate' at equal terms and easily avoid engagement if 'negotiations' fail. That's impossible for hot-dropping. 14 |

Fon Revedhort
Monks of War
858
|
Posted - 2012.12.15 11:55:00 -
[5] - Quote
Crosi Wesdo wrote:Fon Revedhort wrote:Crosi Wesdo wrote:Fon Revedhort wrote:islador wrote: That ultimately means that no matter how aggressive or foolhardy a titan bridging force may be, they always engage on their own terms. Exactly. This is an instanced PvP and is no different to instanced PvE some other games have. The funny thing is how the same folks currently abusing one-way game mechanics PvP-wise moan about those wanting to run their lucrative hi-sec PvE activities in the same safety. I ALWAYS engage on my own terms. That's what most advanced PvPers can safely state, they surely don't rush into fights blindly. But the point is, in conventional PvP both parties can 'negotiate' at equal terms and easily avoid engagement if 'negotiations' fail. That's impossible for hot-dropping. Incorrect. I think you are arguing against your impression of bridging rather than the reality. Fact is that in low sec, unless the party you are bridging WANTS to engage you are only ever going to tackle a few people by virtue of the 10 seconds it takes to light the cyno, the bridge to go up and then all the fleet to load the new grid. During which time, the enemy fleet has bailed apart from whatever the in-cyno had tackle on. Unless of course, they wanted a fight and/or they had eyes on your titain and had an escallation waiting for you. This is the reality of low-sec titan bridging. The power of titan bridging in dullsec relates closely with bubbles i would guess, but who cares about dullsec anyway? The reality is that those bridging in would otherwise fail to score even these few kills they score due to the portaling. Or would just suck and lose in a straight head-to-head combat.
Tackling even those 'few' people (and how much would you expect to tackle when dropping onto a soloer? Happens all the time) is a free gift under current mechanics. When all you do is farm hard to gain initial, non-losable advantage, then your actual combat achievements are next to zero. 14 |

Fon Revedhort
Monks of War
859
|
Posted - 2012.12.17 19:08:00 -
[6] - Quote
X Gallentius wrote:Isn't the easy solution here to have the Titan jump along with his fleet? Let's do this Titan thing right. Yet again, it's one of the things required, but long-term balancing can not be limited to just that. 14 |
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